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  • What we do
  • Development of creative talents
  • Integrated education for creativity and STEAM

Integrated education for creativity and STEAM

We closely study, investigate and analyze learning environments in schools in order to support the development of education policies related to creativity, STEAM, and convergence education according to the changing environment of the future society, contributing to the development of future talented individuals

Current status of support for teachers’ research society (accumulated)

Operational status of Crezone

Research, investigation, analysis, and development of convergence education programs for creativity and STEAM
  • Research on convergence education programs for creativity and STEAM
  • Development of educational policies related to convergence education for creativity and STEAM
  • Provision of support for the development and execution of comprehensive, medium- to long-term plans for convergence education for creativity and STEAM
Development and distribution of convergence education programs for creativity and STEAM
  • Development and proliferation of convergence education programs for creativity and STEAM
  • Planning and production of promotional content to increase public awareness of STEAM education
  • Development and operation of online platform for creative nature development (Crezone)
  • Development and operation of educational sites for STEAM
Establishment of the foundation to develop creative and convergence-type talents
  • Provision of support for universities operating training programs for teachers leading creative education
  • Provision of support for the establishment and operation of Infinite Imagination Room in public schools
  • Provision of support for high school STEAM R&E
  • Operation of STEAM programs outside schools
  • Planning and operation of Korea's ideal talented individuals
Development of experts specializing in convergence education for creativity and STEAM
  • Planning, operating and supporting remote and integrated training programs for creativity and STEAM targeting elementary, middle, and high school teachers
  • Planning, operating, and supporting key base centers for creative education, and teachers’ training centers for integrated science technology
  • Supporting activation of teachers’ research society for creative and STEAM education
  • Discovering model examples of creative and STEAM education programs throughout Korea, and provision of support for benchmarking and networking
Vitalization of Education for Sustainable Development (ESD) in elementary and middle schools
  • Development and distribution of ESD programs, and provision of support for training programs for teachers
  • Provision of support for ESD teachers’ research society